For Illustration Friday's Unbalanced. Usually the old man gets a little crazy around mid-week, but Nerble takes it in stride.
Adobe Illustrator CS2
Adobe Illustrator /PhotoshopWeathered version: I exported the Illustrator file as a tiff, then opened it in Photoshop. I opened a photo I'd taken of a cracked asphalt sidewalk, then dragged and dropped it onto my illustration. I blended the texture into the main illustration using the Multiply filter, then manipulated the transparency until the illustration still dominated but the texture showed through just enough.
I changed the background into a layer, then added a layer underneath the illustration layer, and turned the color to brown. I erased some of the illustration layer to let the brown background show through. Then I created some additional distress drawing cracks, highlights and shadows the Dodge and Burn tools. :)
Monday, November 16, 2009
Friday, October 23, 2009
Sweating the Small Stuff
I did this piece as a flyer for a Sunday morning Bible study I led. Unfortunately, I didn't get it to the printer fast enough (Yet another lame attempt to fit the Illustration Friday meme. This week it's Fast).
Adobe Illustrator CS2
I really enjoy the look of super-tight comic book inking, say, along the lines of The Art of Comic Book Inking volumes 1 and 2 by Gary Martin. Some of the examples in those books stagger my mind as far as tightness, getting the perfect balance of light and dark, and making all the lines work so the image comes alive, not just putting down lines however you feel like it. Another awesome book about inking is Rendering in Pen and Ink by Arthur L. Guptill; a big tome of a book that's worth every hour to read it.
The figure came first; the background and text came later. First I sketched the figure in pencil, scanned it into Illustrator, then traced it with the pen tool. I did all the blacks first, working out shadows and forms until it stood alone as a solid black and white illustration. I then started applying flat colors: 4 shades for the armor, 3 shades for the gold-lighted glass (I didn't know how many layers of color I would use originally, that's just how it worked out).
All the little tapered lines are, for the most part, blended triangles, shaped to fit whatever form I needed. I'm not a big fan of outlines. I do wind up using them here and there, but I'm trying to get out of the habit. I try to think more in terms of light, shadow, and dimension, trying to figure out how to make 2D pop out like 3D. :)
Adobe Illustrator CS2
I really enjoy the look of super-tight comic book inking, say, along the lines of The Art of Comic Book Inking volumes 1 and 2 by Gary Martin. Some of the examples in those books stagger my mind as far as tightness, getting the perfect balance of light and dark, and making all the lines work so the image comes alive, not just putting down lines however you feel like it. Another awesome book about inking is Rendering in Pen and Ink by Arthur L. Guptill; a big tome of a book that's worth every hour to read it.
The figure came first; the background and text came later. First I sketched the figure in pencil, scanned it into Illustrator, then traced it with the pen tool. I did all the blacks first, working out shadows and forms until it stood alone as a solid black and white illustration. I then started applying flat colors: 4 shades for the armor, 3 shades for the gold-lighted glass (I didn't know how many layers of color I would use originally, that's just how it worked out).
All the little tapered lines are, for the most part, blended triangles, shaped to fit whatever form I needed. I'm not a big fan of outlines. I do wind up using them here and there, but I'm trying to get out of the habit. I try to think more in terms of light, shadow, and dimension, trying to figure out how to make 2D pop out like 3D. :)
Labels:
2D,
Adobe Illustrator,
character,
Christian,
church,
color,
digital art,
draw,
graphic design,
illustration,
Illustration Friday,
Jack Kirby,
logo,
sci-fi art,
shapes,
stylized,
text,
vector
Friday, October 16, 2009
Swim Against Death
Adobe Illustrator CS2
A moment frozen in time (Illustration Friday meme). I can't believe how long it's been since I posted last. For the most part I'm happy with how this turned out.
Close-up of chained swimmer.
I created the main body of the chains, turned it into a pattern brush, then drew them on a path with the brush tool. The bubbles are one bubble turned into a scatter brush and the path drawn with the brush tool.
Close-up of monster fish.
Used a bunch of different blends for the details on his face. I created the tentacle texture using the pencil tool with a thick stroke. I turned the stroke into outlines, copied and pasted a copy on top which I made lighter, and moved it around a little until it looked like raised ridges. I then masked them into the shape of the tentacles. Close-up of water bug master.
Used a water bug for reference, but changed things up a little. I wanted some sort of sci-fi device on the bug to indicate it's in control of the little robot creatures, but I don't like the thing I made. I'll have to come up with something better later.
Close-up of bubble woman.
The chain going around the bubble is four different brushes, a dark, middle, light, and green for behind the bubble. I cheesed how the the chain goes behind the bubble, so it doesn't really look right if you look too close, where it goes from gold to green. I'll fix that eventually. Also, sometimes a pattern on a path may look squished if your path is short, or look stretched out if your path stops just short of the pattern replicating.
There's way more detail on her than what I needed, since she's supposed to be somewhat in the background, but once I got started...
A moment frozen in time (Illustration Friday meme). I can't believe how long it's been since I posted last. For the most part I'm happy with how this turned out.
Close-up of chained swimmer.
I created the main body of the chains, turned it into a pattern brush, then drew them on a path with the brush tool. The bubbles are one bubble turned into a scatter brush and the path drawn with the brush tool.
Close-up of monster fish.
Used a bunch of different blends for the details on his face. I created the tentacle texture using the pencil tool with a thick stroke. I turned the stroke into outlines, copied and pasted a copy on top which I made lighter, and moved it around a little until it looked like raised ridges. I then masked them into the shape of the tentacles. Close-up of water bug master.
Used a water bug for reference, but changed things up a little. I wanted some sort of sci-fi device on the bug to indicate it's in control of the little robot creatures, but I don't like the thing I made. I'll have to come up with something better later.
Close-up of bubble woman.
The chain going around the bubble is four different brushes, a dark, middle, light, and green for behind the bubble. I cheesed how the the chain goes behind the bubble, so it doesn't really look right if you look too close, where it goes from gold to green. I'll fix that eventually. Also, sometimes a pattern on a path may look squished if your path is short, or look stretched out if your path stops just short of the pattern replicating.
There's way more detail on her than what I needed, since she's supposed to be somewhat in the background, but once I got started...
Thursday, June 4, 2009
Sunday, May 31, 2009
8th Wedding Anniversary Illustration
Canon Digital Rebel XTi, 3D Max, Photoshop, Illustrator. :) Here's a submission for Illustration Friday's Drifting.
Sunday, May 3, 2009
Final Approved Blaze Logo
Labels:
2D,
Adobe Illustrator,
color,
Design,
digital,
digital art,
Freelance,
graphic design,
Illustrator,
logo,
stylized,
text,
vector
Tuesday, April 14, 2009
Sunday, March 29, 2009
Saturday, March 28, 2009
Friday, March 27, 2009
Tuesday, March 17, 2009
Blaze logo continued
Saturday, March 14, 2009
Thursday, March 12, 2009
Church youth group logo
Here's an idea I have for a t-shirt logo for our church's youth group. I don't know if the youth group leader will like it, but it's totally my style. I probably could have used a fancier text (I used Impact), but it's highly readable and stands out as well as I can make it.
I created the texture as a grayscale image in Photoshop, opened it in Illustrator, then changed the colors (Filters/Colors/Adjust Colors) to whatever I wanted once I had the texture masked behind the text and background oval. The lightning Z is a couple of blended shapes. :)
I created the texture as a grayscale image in Photoshop, opened it in Illustrator, then changed the colors (Filters/Colors/Adjust Colors) to whatever I wanted once I had the texture masked behind the text and background oval. The lightning Z is a couple of blended shapes. :)
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